Last month, ‘The Witcher’ took Netflix viewers by storm. All fans of the gaming series rejoiced as Henry Cavill transformed into Geralt of Rivia, a monster hunter in a medieval fantasy setting. Despite already having an audience from the games, the series did really well and has attracted new audiences, which have then gone on to purchase the games. It’s a cross media cycle that has worked positively and even more so, as fans were worried it would not be successful because of game adaptations into films that have flopped. But with streaming services dominating the way in which we watch, obsess and binge, could this be a new era for gaming adaptations?
There are so many games which are dominated by their story. Their plot sticks out, and drives the player to continue completing the missions. One of the ones that sticks out for me is GTA San Andreas, the PS2 game which became one of the most successful of all time- the story was based on true events in time, such as the gang wars between the bloods and the crips; the 1990’s crack epidemic and the LAPD rampart scandal. It was this gritty yet gripping narrative that made the game so memorable, and granted it such good reviews.
At the Game Awards 2019, Disco Elysium bagged the award for best narrative, due to the detective themed role playing style that allowed the player to interact in the story. It shows us that game consumers are open to playing more games with story driven content, and with streaming services looking towards the game industry for inspiration, it will be interesting to see if we get anymore adaptations in the coming few years.